It seemed like a good idea on paper, didn’t it? Turning a best-selling action-adventure game franchise into a swashbuckling movie about hunting for lost treasure with as much green screen action as you can muster. And while the Uncharted movie fulfils that requirement, it’s bogged-down in its own earnestness and suffers greatly for it. What should have been a spirited Jumanji-meets-Indiana Jones romp through jungles, over oceans and through spooky caves is instead a rather dull, plodding, two-hour round-trip without any real sense of urgency, jeopardy or actual fun.
Inspired by the Uncharted series, but not adhering to any existing storyline, we find intrepid explorer Sully (Mark Wahlberg) and his new light-fingered sidekick Nate (Tom Holland) on a journey to the Philippines to uncover the $5 billion worth of gold hidden by the 18 survivors of Ferdinand Magellan’s trip around the world in the 16th century. Of course, they’re not the only ones on the hunt, going up against rival treasure hunter Chloe Frazer (Sophia Ali) and the hired guns of billionaire businessman Moncada (Antonio Banderas) who believes the gold is rightly his. And yet there’s never any sense of danger; everything happens all too easily for Nate and Sully, who manage to steal a key, decipher codes, find the centuries-hidden location on a map and uncover the treasure without any real setback. Like a bad video game, it’s far too linear – do this so this happens, and then the story can continue.